I visited Pandora last Sunday. Full disclosure, I wasn't really anticipating the land as I didn't think it was the best IP decision made by Disney. I've also been more of a fan of Universal's recent theme park attractions.
Having said all of that, the land is very well done...the food is great....but the one thing I HAVE to talk about is Flight of Passage. Realize that I had woken up at 6AM to go to the parks (went to DAK later in the day) and due to the lines, didn't actually get on the ride until about 10PM. I was exhausted and tired and it was raining outside, but since I have AP blackout dates coming up, this would be my last chance until August.
The wait time was listed at 40 minutes at the time (it was going WAAAAAY down in a short while, so I think they were opening more theaters).
I expected a Soarin' type of ride. I got SO MUCH MORE. I got off the ride and told my friend who was on this adventure with me that I would need some time to process what I had just experienced. It was waaaay above and beyond Soarin' and pretty much any Universal attraction lately as well.
Whether you like the idea of Avatar and Pandora or not, what the Imagineers have done is...in my mind, created the closest thing we can get to the feeling of flying like a bird....or banshee. It seemed with "flight simulators" for a long time that we were stuck with the same basic mixture of things to simulate flying, and often they do that by simulating being in a spaceship, car (back to the future), or hangglider-ish thing in Soarin'
What they did here was remove the bumpiness and thrill by way of simulated g-forces in other attractions, enhanced all of the "known" effects that simulators have by a factor of 10 and made it just pure, smooth FUN.
After this ride I was thinking back to Harry Potter and the Forbidden Journey which has similar elements in the attraction, but that one leaves me feeling dizzy and nauseous because of the way it's done for thrills and the video quality /ride motion isn't great.
This ride made me re-think what is possible for screen-based attractions which many of us have lamented as being everywhere and not breaking boundaries.
FOP has really, really broken through that for me. I wish I could have jumped back in line and tried again that night...but I'll definitely be back in August and bringing anyone else with me.
The ride isn't 100% perfect, people have complained about the 3D glasses and size issues, but if Disney can sort those things out....I highly recommend anyone who likes simulators at least a little bit to try this out, even if it's a 3 hour wait.