In any of the previous iterations of this FP system, you would have had a long exhausting day of cris-crossing if you were trying to do every attraction in MK and even some of the other parks.
Planning - again you only knew three of your ride times. And with the tiered system they were not likely to be your top 3 choices. If there was a tiered FP system right now at say DHS for example, you would likely have to pick ONE(1) of RotR, Smugglers Run and SDD with the others either having to be rope dropped our take your chances on additional FP being available. Lots of uncertainty there as well. Everyone can have different opinions on if this is a major change to planning. I thought it would be based on what I read in this forum. I watched Molly's videos, read tips and made a plan. We found we were able to stick to our plans quite easily with the biggest issues coming from rides being down which would be a wrench in our plan using any of the previous systems as well.
I'm not arguing if this is a lesser product or a better product. In my mind it was a lesser product as soon as they decided to charge for it. My point is that this is just another capacity management system, there are ways to maximize your value with this system (especially at MK and DHS) and I disagree completely with those who keep asserting that the current system has a lower maximum potential of resource gathering (attraction capacity), with the data we are seeing form thrill data showing the complete opposite so far. Another part of my overall larger point is that I have seen the changes from FP to FP+ to
Genie+, and I think a lot of the people who say it is a disaster and doesn't work are looking at it from an emotional perspective and not a rational perspective.