It apparently used to be pretty good, until one day last year we started chatting about it here. All of a sudden the drop rate went kerplooey as I understand it.Is it worth it to buy up all the parade float slots? The gem payout isn't all that great these days (I have six out of the seven slots).
I think just referring to the ads that occur after the parade for 2 happiness.Just welcomed Joe. Level 96 in the season. There is a daily ad for happiness? Did I miss something?
Just not sure I am going to make Level 2 before the end of the event. But, boy. I am ready for the event to be over. I need the character space in my casual game.There are only two short quests with Joe having to be level 2 for the second one and your done.
I was lucky for a change and finished a couple days early.For the first time in years I had to spend gems to finish collecting for an event character. I had every possible character attempting to collect Joe's ear hat and I checked in regularly but it would not drop. Even with some time skips I ended up 2 short so it cost me 100 gems--not a big deal since I have more than enough gems.
There have been many events where I had no trouble collecting while other people were struggling. But this event was the opposite. That is one of the most annoying things about this game. How well you do depends too much on whether you end up on the lucky or unlucky side of the random number generator.
I've had several instances where the once-guarantee of a common token drop has not yielded one, but this was mainly for my last Hunchback character. Why the masks don't drop 100% of the time is beyond me. Common is no longer common.I can already tell Soul is going to be the new Turning Red in that getting the so-called "common" token to level up characters is going to take forever.
It was because when they went to Season Pass, Happiness changed. The old way, being “ecstatic” meant we got token drop bonuses. Now players don’t have them. The effect is most apparent in the increase in failed token drops for common tokens, but it’s affecting all token drops.I've had several instances where the once-guarantee of a common token drop has not yielded one, but this was mainly for my last Hunchback character. Why the masks don't drop 100% of the time is beyond me. Common is no longer common.
I don't subscribe to any theory that the old happiness method was controlling common tokens. Do I believe the idiots over at Gameloft went in and intentionally changed the drop rates to artificially slow things down? Sounds more plausible.It was because when they went to Season Pass, Happiness changed. The old way, being “ecstatic” meant we got token drop bonuses. Now players don’t have them. The effect is most apparent in the increase in failed token drops for common tokens, but it’s affecting all token drops.
They seemed to be bent on it taking us longer and longer to level characters. But do not make it further between events.I don't subscribe to any theory that the old happiness method was controlling common tokens. Do I believe the idiots over at Gameloft went in and intentionally changed the drop rates to artificially slow things down? Sounds more plausible.